Personal Development Workshop
Before the second break we had two full days of PDW. There was a lot packed in the time we had, so I will only be focusing on the second. We had an online discussion with some grads who now work in the animation industry or do freelance work. They told us a lot about how things work in the industry, going over the different types of jobs they all had and how they got there. One was a build artist for Rick and Morty, another just got hired at Titmouse, one was working freelance and two were junior animators from Yeti Farm. I was definitely surprised by the variety of jobs they all held, it was also interesting to learn how covid has affected the working environment.We also learned some useful statistics about quota's, hours and salary. For the two working at Yeti Farm they had an average quota of 50 seconds each week, 40 hour work week and a starting salary of 19 to 21 dollars.
The differences in hiring were also interesting, the two at Yeti Farm got hired mid production and just got thrown into the fire, they made very good points on not being afraid to ask questions. Where as the one working on Rick and Morty had a bit of an easier time being hired at the beginning of production, her advice was also to always ask questions specifically around the process since each studio will do things differently and not to just jump in thinking you know what to do and have to redo it all later. We also got some tips on how to conduct ourselves during interviews and how to stand out.
After the online discussion ended we talked about personal projects, students came up and shared their own personal projects. Needless to say I was really inspired by this. So over our break I decided to pick up an old hobby of mine, making video games. The video above is the work in progress, as you can see I'm a little rusty. While I've made lots of assets for video games I have not made many actual games due to being intimidated by the coding. Well since I had the time might as well try.
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